孔洞逻辑完成
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@@ -544,6 +544,7 @@ class _MapPageEnterpriseState extends State<MapPageEnterprise> {
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// 重置选中状态
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_selectedPlot = null;
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_selectedPlotPath = null;
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// 重置作业模式
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@@ -1364,33 +1365,30 @@ class _MapPageEnterpriseState extends State<MapPageEnterprise> {
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sideWidth: _workDistance,
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);
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// ========== 核心新增:转换障碍物为holes参数 ==========
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final holes = <work_area_model.HoleBoundary>[];
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work_area_model.HoleBoundary? holeBoundary;
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if (_obstacleHoles.isNotEmpty) {
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// 1. 构造二维 Position 数组
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List<List<work_area_model.Position>> positionList = [];
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for (var holePoints in _obstacleHoles) {
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// 转换每组障碍物点为WGS84坐标系
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final holePosition = holePoints.map((latLng) {
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List<work_area_model.Position> innerPositionList = holePoints.map((latLng) {
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final wgs84Point = gcj02ToWgs84(latLng.latitude, latLng.longitude);
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return work_area_model.Position(lat: wgs84Point.latitude, lon: wgs84Point.longitude);
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}).toList();
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// 添加到holes数组(sideWidth固定为0)
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holes.add(work_area_model.HoleBoundary(position: holePosition, sideWidth: 0.0));
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positionList.add(innerPositionList);
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}
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}
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try {
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// 将holes转换为普通Map,便于JSON序列化
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final holesJson = holes.map((hole) {
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return {
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'sideWidth': hole.sideWidth,
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'position': hole.position.map((p) => {'lat': p.lat, 'lon': p.lon}).toList(),
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};
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}).toList();
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// 格式化打印JSON(带缩进,更易读)
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debugPrint('holes参数(JSON格式):\n${const JsonEncoder.withIndent(' ').convert(holesJson)}');
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} catch (e) {
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debugPrint('holes转JSON失败:$e');
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// 2. 创建 HoleBoundary 对象(无外层 Map)
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holeBoundary = work_area_model.HoleBoundary(position: positionList, sideWidth: 0.0);
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}
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// 🔥 第二步:构造符合方法参数要求的 Map<String, HoleBoundary>
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// 用一个临时 Map 来满足类型要求,后续在 Cubit 中取值即可
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Map<String, work_area_model.HoleBoundary> holes = {};
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if (holeBoundary != null) {
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holes = {'tempKey': holeBoundary}; // 键名任意,仅为满足类型要求
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}
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final workType = _currentWorkMode == WorkMode.bow ? 0 : 2;
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@@ -1399,7 +1397,7 @@ class _MapPageEnterpriseState extends State<MapPageEnterprise> {
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reference: referencePoint,
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heading: heading,
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outer: outerBoundary,
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holes: holes, // 传入障碍物参数
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holes: holes.isNotEmpty ? holes : {}, // 无障碍物时传空对象
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workType: workType,
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);
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@@ -1560,7 +1558,7 @@ class _MapPageEnterpriseState extends State<MapPageEnterprise> {
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),
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],
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),
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if (_obstacleHoles.isNotEmpty)
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if (_obstacleHoles.isNotEmpty && _isObstacleEditing)
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PolygonLayer(
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polygons: _obstacleHoles.map((holePoints) {
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return Polygon(
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@@ -1591,7 +1589,7 @@ class _MapPageEnterpriseState extends State<MapPageEnterprise> {
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),
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// 3. 障碍物打点标记(红色)
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if (_currentAreaMode == AreaMode.obstacle)
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if (_currentAreaMode == AreaMode.obstacle && _isObstacleEditing)
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MarkerLayer(
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markers: [
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// 已完成的障碍物打点
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@@ -1653,42 +1651,42 @@ class _MapPageEnterpriseState extends State<MapPageEnterprise> {
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),
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],
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),
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if (!_isWorkAreaCompleted)
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/// 历史打点的绿色标记
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MarkerLayer(
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markers: _markedPoints.asMap().entries.map((entry) {
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int index = entry.key + 1; // 打点序号(从1开始)
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LatLng point = entry.value;
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/// 历史打点的绿色标记
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MarkerLayer(
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markers: _markedPoints.asMap().entries.map((entry) {
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int index = entry.key + 1; // 打点序号(从1开始)
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LatLng point = entry.value;
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return Marker(
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point: point,
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width: 80,
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height: 40,
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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const SizedBox(height: 8), // 向下偏移8px(抵消默认的顶部对齐)
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// 绿色打点标记
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Container(
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width: 16,
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height: 16,
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decoration: const BoxDecoration(
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color: Color(0xFF00C853), // 绿色主题色
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shape: BoxShape.circle,
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boxShadow: [BoxShadow(color: Colors.black12, blurRadius: 2)],
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),
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child: Center(
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child: Text(
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'$index',
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style: const TextStyle(color: Colors.white, fontSize: 10, fontWeight: FontWeight.bold),
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return Marker(
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point: point,
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width: 80,
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height: 40,
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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const SizedBox(height: 8), // 向下偏移8px(抵消默认的顶部对齐)
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// 绿色打点标记
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Container(
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width: 16,
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height: 16,
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decoration: const BoxDecoration(
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color: Color(0xFF00C853), // 绿色主题色
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shape: BoxShape.circle,
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boxShadow: [BoxShadow(color: Colors.black12, blurRadius: 2)],
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),
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child: Center(
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child: Text(
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'$index',
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style: const TextStyle(color: Colors.white, fontSize: 10, fontWeight: FontWeight.bold),
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),
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),
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),
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),
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],
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),
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);
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}).toList(),
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),
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],
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),
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);
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}).toList(),
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),
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],
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),
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),
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