320 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			320 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | 'use strict'; | ||
|  | 
 | ||
|  | var Buffer = require('safer-buffer').Buffer; | ||
|  | 
 | ||
|  | // == UTF32-LE/BE codec. ==========================================================
 | ||
|  | 
 | ||
|  | exports._utf32 = Utf32Codec; | ||
|  | 
 | ||
|  | function Utf32Codec(codecOptions, iconv) { | ||
|  |     this.iconv = iconv; | ||
|  |     this.bomAware = true; | ||
|  |     this.isLE = codecOptions.isLE; | ||
|  | } | ||
|  | 
 | ||
|  | exports.utf32le = { type: '_utf32', isLE: true }; | ||
|  | exports.utf32be = { type: '_utf32', isLE: false }; | ||
|  | 
 | ||
|  | // Aliases
 | ||
|  | exports.ucs4le = 'utf32le'; | ||
|  | exports.ucs4be = 'utf32be'; | ||
|  | 
 | ||
|  | Utf32Codec.prototype.encoder = Utf32Encoder; | ||
|  | Utf32Codec.prototype.decoder = Utf32Decoder; | ||
|  | 
 | ||
|  | // -- Encoding
 | ||
|  | 
 | ||
|  | function Utf32Encoder(options, codec) { | ||
|  |     this.isLE = codec.isLE; | ||
|  |     this.highSurrogate = 0; | ||
|  | } | ||
|  | 
 | ||
|  | Utf32Encoder.prototype.write = function(str) { | ||
|  |     var src = Buffer.from(str, 'ucs2'); | ||
|  |     var dst = Buffer.alloc(src.length * 2); | ||
|  |     var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE; | ||
|  |     var offset = 0; | ||
|  | 
 | ||
|  |     for (var i = 0; i < src.length; i += 2) { | ||
|  |         var code = src.readUInt16LE(i); | ||
|  |         var isHighSurrogate = (0xD800 <= code && code < 0xDC00); | ||
|  |         var isLowSurrogate = (0xDC00 <= code && code < 0xE000); | ||
|  | 
 | ||
|  |         if (this.highSurrogate) { | ||
|  |             if (isHighSurrogate || !isLowSurrogate) { | ||
|  |                 // There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low
 | ||
|  |                 // surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character
 | ||
|  |                 // (technically wrong, but expected by some applications, like Windows file names).
 | ||
|  |                 write32.call(dst, this.highSurrogate, offset); | ||
|  |                 offset += 4; | ||
|  |             } | ||
|  |             else { | ||
|  |                 // Create 32-bit value from high and low surrogates;
 | ||
|  |                 var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000; | ||
|  | 
 | ||
|  |                 write32.call(dst, codepoint, offset); | ||
|  |                 offset += 4; | ||
|  |                 this.highSurrogate = 0; | ||
|  | 
 | ||
|  |                 continue; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         if (isHighSurrogate) | ||
|  |             this.highSurrogate = code; | ||
|  |         else { | ||
|  |             // Even if the current character is a low surrogate, with no previous high surrogate, we'll
 | ||
|  |             // encode it as a semi-invalid stand-alone character for the same reasons expressed above for
 | ||
|  |             // unpaired high surrogates.
 | ||
|  |             write32.call(dst, code, offset); | ||
|  |             offset += 4; | ||
|  |             this.highSurrogate = 0; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     if (offset < dst.length) | ||
|  |         dst = dst.slice(0, offset); | ||
|  | 
 | ||
|  |     return dst; | ||
|  | }; | ||
|  | 
 | ||
|  | Utf32Encoder.prototype.end = function() { | ||
|  |     // Treat any leftover high surrogate as a semi-valid independent character.
 | ||
|  |     if (!this.highSurrogate) | ||
|  |         return; | ||
|  | 
 | ||
|  |     var buf = Buffer.alloc(4); | ||
|  | 
 | ||
|  |     if (this.isLE) | ||
|  |         buf.writeUInt32LE(this.highSurrogate, 0); | ||
|  |     else | ||
|  |         buf.writeUInt32BE(this.highSurrogate, 0); | ||
|  | 
 | ||
|  |     this.highSurrogate = 0; | ||
|  | 
 | ||
|  |     return buf; | ||
|  | }; | ||
|  | 
 | ||
|  | // -- Decoding
 | ||
|  | 
 | ||
|  | function Utf32Decoder(options, codec) { | ||
|  |     this.isLE = codec.isLE; | ||
|  |     this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0); | ||
|  |     this.overflow = []; | ||
|  | } | ||
|  | 
 | ||
|  | Utf32Decoder.prototype.write = function(src) { | ||
|  |     if (src.length === 0) | ||
|  |         return ''; | ||
|  | 
 | ||
|  |     var i = 0; | ||
|  |     var codepoint = 0; | ||
|  |     var dst = Buffer.alloc(src.length + 4); | ||
|  |     var offset = 0; | ||
|  |     var isLE = this.isLE; | ||
|  |     var overflow = this.overflow; | ||
|  |     var badChar = this.badChar; | ||
|  | 
 | ||
|  |     if (overflow.length > 0) { | ||
|  |         for (; i < src.length && overflow.length < 4; i++) | ||
|  |             overflow.push(src[i]); | ||
|  |          | ||
|  |         if (overflow.length === 4) { | ||
|  |             // NOTE: codepoint is a signed int32 and can be negative.
 | ||
|  |             // NOTE: We copied this block from below to help V8 optimize it (it works with array, not buffer).
 | ||
|  |             if (isLE) { | ||
|  |                 codepoint = overflow[i] | (overflow[i+1] << 8) | (overflow[i+2] << 16) | (overflow[i+3] << 24); | ||
|  |             } else { | ||
|  |                 codepoint = overflow[i+3] | (overflow[i+2] << 8) | (overflow[i+1] << 16) | (overflow[i] << 24); | ||
|  |             } | ||
|  |             overflow.length = 0; | ||
|  | 
 | ||
|  |             offset = _writeCodepoint(dst, offset, codepoint, badChar); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     // Main loop. Should be as optimized as possible.
 | ||
|  |     for (; i < src.length - 3; i += 4) { | ||
|  |         // NOTE: codepoint is a signed int32 and can be negative.
 | ||
|  |         if (isLE) { | ||
|  |             codepoint = src[i] | (src[i+1] << 8) | (src[i+2] << 16) | (src[i+3] << 24); | ||
|  |         } else { | ||
|  |             codepoint = src[i+3] | (src[i+2] << 8) | (src[i+1] << 16) | (src[i] << 24); | ||
|  |         } | ||
|  |         offset = _writeCodepoint(dst, offset, codepoint, badChar); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Keep overflowing bytes.
 | ||
|  |     for (; i < src.length; i++) { | ||
|  |         overflow.push(src[i]); | ||
|  |     } | ||
|  | 
 | ||
|  |     return dst.slice(0, offset).toString('ucs2'); | ||
|  | }; | ||
|  | 
 | ||
|  | function _writeCodepoint(dst, offset, codepoint, badChar) { | ||
|  |     // NOTE: codepoint is signed int32 and can be negative. We keep it that way to help V8 with optimizations.
 | ||
|  |     if (codepoint < 0 || codepoint > 0x10FFFF) { | ||
|  |         // Not a valid Unicode codepoint
 | ||
|  |         codepoint = badChar; | ||
|  |     }  | ||
|  | 
 | ||
|  |     // Ephemeral Planes: Write high surrogate.
 | ||
|  |     if (codepoint >= 0x10000) { | ||
|  |         codepoint -= 0x10000; | ||
|  | 
 | ||
|  |         var high = 0xD800 | (codepoint >> 10); | ||
|  |         dst[offset++] = high & 0xff; | ||
|  |         dst[offset++] = high >> 8; | ||
|  | 
 | ||
|  |         // Low surrogate is written below.
 | ||
|  |         var codepoint = 0xDC00 | (codepoint & 0x3FF); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Write BMP char or low surrogate.
 | ||
|  |     dst[offset++] = codepoint & 0xff; | ||
|  |     dst[offset++] = codepoint >> 8; | ||
|  | 
 | ||
|  |     return offset; | ||
|  | }; | ||
|  | 
 | ||
|  | Utf32Decoder.prototype.end = function() { | ||
|  |     this.overflow.length = 0; | ||
|  | }; | ||
|  | 
 | ||
|  | // == UTF-32 Auto codec =============================================================
 | ||
|  | // Decoder chooses automatically from UTF-32LE and UTF-32BE using BOM and space-based heuristic.
 | ||
|  | // Defaults to UTF-32LE. http://en.wikipedia.org/wiki/UTF-32
 | ||
|  | // Encoder/decoder default can be changed: iconv.decode(buf, 'utf32', {defaultEncoding: 'utf-32be'});
 | ||
|  | 
 | ||
|  | // Encoder prepends BOM (which can be overridden with (addBOM: false}).
 | ||
|  | 
 | ||
|  | exports.utf32 = Utf32AutoCodec; | ||
|  | exports.ucs4 = 'utf32'; | ||
|  | 
 | ||
|  | function Utf32AutoCodec(options, iconv) { | ||
|  |     this.iconv = iconv; | ||
|  | } | ||
|  | 
 | ||
|  | Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder; | ||
|  | Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder; | ||
|  | 
 | ||
|  | // -- Encoding
 | ||
|  | 
 | ||
|  | function Utf32AutoEncoder(options, codec) { | ||
|  |     options = options || {}; | ||
|  | 
 | ||
|  |     if (options.addBOM === undefined) | ||
|  |         options.addBOM = true; | ||
|  | 
 | ||
|  |     this.encoder = codec.iconv.getEncoder(options.defaultEncoding || 'utf-32le', options); | ||
|  | } | ||
|  | 
 | ||
|  | Utf32AutoEncoder.prototype.write = function(str) { | ||
|  |     return this.encoder.write(str); | ||
|  | }; | ||
|  | 
 | ||
|  | Utf32AutoEncoder.prototype.end = function() { | ||
|  |     return this.encoder.end(); | ||
|  | }; | ||
|  | 
 | ||
|  | // -- Decoding
 | ||
|  | 
 | ||
|  | function Utf32AutoDecoder(options, codec) { | ||
|  |     this.decoder = null; | ||
|  |     this.initialBufs = []; | ||
|  |     this.initialBufsLen = 0; | ||
|  |     this.options = options || {}; | ||
|  |     this.iconv = codec.iconv; | ||
|  | } | ||
|  | 
 | ||
|  | Utf32AutoDecoder.prototype.write = function(buf) { | ||
|  |     if (!this.decoder) {  | ||
|  |         // Codec is not chosen yet. Accumulate initial bytes.
 | ||
|  |         this.initialBufs.push(buf); | ||
|  |         this.initialBufsLen += buf.length; | ||
|  | 
 | ||
|  |         if (this.initialBufsLen < 32) // We need more bytes to use space heuristic (see below)
 | ||
|  |             return ''; | ||
|  | 
 | ||
|  |         // We have enough bytes -> detect endianness.
 | ||
|  |         var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding); | ||
|  |         this.decoder = this.iconv.getDecoder(encoding, this.options); | ||
|  | 
 | ||
|  |         var resStr = ''; | ||
|  |         for (var i = 0; i < this.initialBufs.length; i++) | ||
|  |             resStr += this.decoder.write(this.initialBufs[i]); | ||
|  | 
 | ||
|  |         this.initialBufs.length = this.initialBufsLen = 0; | ||
|  |         return resStr; | ||
|  |     } | ||
|  | 
 | ||
|  |     return this.decoder.write(buf); | ||
|  | }; | ||
|  | 
 | ||
|  | Utf32AutoDecoder.prototype.end = function() { | ||
|  |     if (!this.decoder) { | ||
|  |         var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding); | ||
|  |         this.decoder = this.iconv.getDecoder(encoding, this.options); | ||
|  | 
 | ||
|  |         var resStr = ''; | ||
|  |         for (var i = 0; i < this.initialBufs.length; i++) | ||
|  |             resStr += this.decoder.write(this.initialBufs[i]); | ||
|  | 
 | ||
|  |         var trail = this.decoder.end(); | ||
|  |         if (trail) | ||
|  |             resStr += trail; | ||
|  | 
 | ||
|  |         this.initialBufs.length = this.initialBufsLen = 0; | ||
|  |         return resStr; | ||
|  |     } | ||
|  | 
 | ||
|  |     return this.decoder.end(); | ||
|  | }; | ||
|  | 
 | ||
|  | function detectEncoding(bufs, defaultEncoding) { | ||
|  |     var b = []; | ||
|  |     var charsProcessed = 0; | ||
|  |     var invalidLE = 0, invalidBE = 0;   // Number of invalid chars when decoded as LE or BE.
 | ||
|  |     var bmpCharsLE = 0, bmpCharsBE = 0; // Number of BMP chars when decoded as LE or BE.
 | ||
|  | 
 | ||
|  |     outer_loop: | ||
|  |     for (var i = 0; i < bufs.length; i++) { | ||
|  |         var buf = bufs[i]; | ||
|  |         for (var j = 0; j < buf.length; j++) { | ||
|  |             b.push(buf[j]); | ||
|  |             if (b.length === 4) { | ||
|  |                 if (charsProcessed === 0) { | ||
|  |                     // Check BOM first.
 | ||
|  |                     if (b[0] === 0xFF && b[1] === 0xFE && b[2] === 0 && b[3] === 0) { | ||
|  |                         return 'utf-32le'; | ||
|  |                     } | ||
|  |                     if (b[0] === 0 && b[1] === 0 && b[2] === 0xFE && b[3] === 0xFF) { | ||
|  |                         return 'utf-32be'; | ||
|  |                     } | ||
|  |                 } | ||
|  | 
 | ||
|  |                 if (b[0] !== 0 || b[1] > 0x10) invalidBE++; | ||
|  |                 if (b[3] !== 0 || b[2] > 0x10) invalidLE++; | ||
|  | 
 | ||
|  |                 if (b[0] === 0 && b[1] === 0 && (b[2] !== 0 || b[3] !== 0)) bmpCharsBE++; | ||
|  |                 if ((b[0] !== 0 || b[1] !== 0) && b[2] === 0 && b[3] === 0) bmpCharsLE++; | ||
|  | 
 | ||
|  |                 b.length = 0; | ||
|  |                 charsProcessed++; | ||
|  | 
 | ||
|  |                 if (charsProcessed >= 100) { | ||
|  |                     break outer_loop; | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     // Make decisions.
 | ||
|  |     if (bmpCharsBE - invalidBE > bmpCharsLE - invalidLE)  return 'utf-32be'; | ||
|  |     if (bmpCharsBE - invalidBE < bmpCharsLE - invalidLE)  return 'utf-32le'; | ||
|  | 
 | ||
|  |     // Couldn't decide (likely all zeros or not enough data).
 | ||
|  |     return defaultEncoding || 'utf-32le'; | ||
|  | } |